Interactive game that builds structures from fungi bio-materials to absorb nuclear pollutants.

The instability of nuclear power plants has escalated the risk of disasters, such as the Fukushima nuclear accident in 2011, with severe impacts on human health and the environment, often leading to land abandonment and forced displacement of residents.

Set in a post-modern future, Mycoremediation explores using fungi as a biomaterial to enhance urban resilience by absorbing nuclear pollutants in Fukushima. It invites the audience to collaboratively rebuild a habitable Fukushima through an interactive game.









































































MADE BY:
May Choy  |  Lin Hong Yan

ROLE:
Group Research | Group Concept | 3D Modelling| Physical Computing