
Becoming
Becoming is an interactive narrative game. The player intervenes in the life of Joe Barboza through A/B choices, trying to help him escape a fated death. Each decision reshapes his circumstances and his sense of self. As the story unfolds, his face, memories, and inner voice begin to drift, until the man's original self disappears. The experience is generated in real time by a network of AI agents working in parallel, each holding a distinct role across narrative, character, image, video, and interaction.
Location
Harvard GSD
Dates
26 Spring
Agent Swarm System
Infinite Narrative Game




MUD and Agent Harness


Interactive Agent

Video Agent
Character Agent

Narrative Agent


Design.md file & UI System










