Becoming

Becoming is an interactive narrative game. The player intervenes in the life of Joe Barboza through A/B choices, trying to help him escape a fated death. Each decision reshapes his circumstances and his sense of self. As the story unfolds, his face, memories, and inner voice begin to drift, until the man's original self disappears. The experience is generated in real time by a network of AI agents working in parallel, each holding a distinct role across narrative, character, image, video, and interaction.

Location
Harvard GSD

Dates
26 Spring

Agent Swarm System
Infinite Narrative Game

MUD and Agent Harness

Interactive Agent

Video Agent

Character Agent

Narrative Agent

Design.md file & UI System