Wearable Joystick with 1D Game Interface
Role: Concept Design, 3D Modelling, Fabrication, Game Animation
[Battle of Infection] is a 1D territorial battle game that transforms the act of coughing into an interactive gameplay mechanic.
Inspired by a microscopic exploration of what happens after a cough, players embody viruses competing to infect a circular ring of cells. The game is controlled through a wearable joystick—a futuristic mask interface that tracks player actions: coughing triggers bacteria attacks, while hand gestures near the face steer the direction of movement. By merging body-driven interaction with real-time strategy, the game reimagines both control systems and biological metaphors, turning an involuntary human action into a dynamic, competitive experience.
Shoot Out Bacteria
Randomly Appearing Alcohol That Kills Bacteria
Direction Change
End Game Visual
Inspired by a microscopic exploration of what happens after a cough, players embody viruses competing to infect a circular ring of cells. The game is controlled through a wearable joystick—a futuristic mask interface that tracks player actions: coughing triggers bacteria attacks, while hand gestures near the face steer the direction of movement. By merging body-driven interaction with real-time strategy, the game reimagines both control systems and biological metaphors, turning an involuntary human action into a dynamic, competitive experience.
TPU for Mask’s Flexibility
Material Testing
MADE BY:
May Choy | Nomy Yu
INSTRUCTOR:
Marcelo Coelho | Bill McKenna | Sergio Mutis | Quincy Kuang
May Choy | Nomy Yu
INSTRUCTOR:
Marcelo Coelho | Bill McKenna | Sergio Mutis | Quincy Kuang
MIT 4.044 Design Studio: Interaction Intelligence